This article presents the results obtained through the technique of quantitative content analysis applied to the topic of digital competencies and STEAM in education, in the period between 2017 and 2021, in order to determine the research conducted on this topic. The method of systematic mapping of the literature on the STEAM approach in education was developed, for which the Web of Science and Scopus databases were used, finding 214 articles in a general level, of which 61 have open access. The main objective is to identify the characteristics of the documents, to examine which of them have the greatest impact; which are the lines of research; to identify the main journals and their classification; to establish in which languages STEAM is published; to recognize which are the countries where the research comes from, to determine which types of documents. Concluding with a final product called mapping of the production on the subject, which allows and enables researchers and interested readers to delve deeper into the subject, through a careful selection of the main academic articles of the last five years. This article is the result of the first stage of a research that is under development in the PhD program in the Knowledge Society and Action in the fields of Education, Communication, Rights and New Technologies of the UNIR University of Spain. The authors of the article are conducting the research, which main topic is the development of a model for the implementation of digital skills through the development of STEAM projectswith displaced women victims of the armed conflict
The facebook page of the project has launched. You can find it under the name SteamProjectEU.
Visit the facebook page at https://www.facebook.com/SteamProjectEU
The first kick-off meeting of the program ERASMUS+ KA220 with the code:2021-1-EL01-KA220-
S.T.E.A.M(Science, Technology, Engineering, Arts& Mathematics) is an educational practice that emphasizes the application of knowledge in real situations and the approach towards teaching via experimentation and research, favors creativity, innovation, and cooperation in school. It links sciences, mathematics, and art to contemporary technological applications enhancing students' school performance and developing high-level skills among those involved.
During the two days of work development, the terms, the deadlines, and the context development framework have been set, the implementation procedures have been agreed upon, the participants' obligations have been designated, and opinions and ideas have been exchanged through an environment of constructive dialogue and cooperative aura.